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NeoPixels Matrix Game Snake Game: 4 Cov Kauj Ruam
NeoPixels Matrix Game Snake Game: 4 Cov Kauj Ruam

Video: NeoPixels Matrix Game Snake Game: 4 Cov Kauj Ruam

Video: NeoPixels Matrix Game Snake Game: 4 Cov Kauj Ruam
Video: ESP32 powered WS2812B LED Matrix [Part 3] Breakout and snake added! 2024, Lub Xya hli ntuj
Anonim
NeoPixels Matrix : Snake Game
NeoPixels Matrix : Snake Game

Koj puas tseem nco tau game nab nab ua si ntawm peb lub npov game lossis mobile thaum peb tseem yau? Hnub no peb yuav kawm paub yuav ua li cas ua si nab nrog 8*8 NeoPixels Matrix. Peb xaiv Arduino uno ua lub chaw tswj hwm thiab Joystick breakout module los tswj tus nab.

Kauj Ruam 1: Daim Ntawv Teev Npe:

Kho vajtse:

1 X Freaduino UNO Rev2.2 MB_EFUNO

1 X Saj Zawg Zog 64 RGB LED 8*8 NeoPixels Matrix

1 X Joystick breakout module BKOUT_MD01

3 X Qhia Kab

Software:

Arduino IDE Cov

Kauj Ruam 2: Kev Kho Vajtse Txuas

Txuas NeoPixels rau tus pin D2.

"X" ntawm Joystick breakout module txuas tus pin A0 ntawm Arduino UNO board, "Y" txuas tus pin A1, "K" txuas tus pin A2.

Kauj ruam 3: Programming

P#suav nrog

#define PIN 2 // Pin Pin #define MAX_LED 64 // Quantity ntawm cov hlaws uint32_t c; int ib = 0, tus lej; unsigned char huan = 0, ci = 0; unsigned char u = 40; // Cov ntawv loj ntawm pawg lus tsis kos npe x = 0; unsigned char Xim [3]; unsigned char go = {2, 3, 4, 5, 9, 14, 17, 20, 22, 26, 27, 29, 34, 35, 36, 37, 41, 46, 49, 54, 58, 59 60, 61; ib. // 24 unsigned char light [8] [8] = {{0, 1, 2, 3, 4, 5, 6, 7}, {15, 14, 13, 12, 11, 10, 9, 8}, {16, 17, 18, 19, 20, 21, 22, 23}, {31, 30, 29, 28, 27, 26, 25, 24}, {32, 33, 34, 35, 36, 37, 38, 39}, {47, 46, 45, 44, 43, 42, 41, 40}, {48, 49, 50, 51, 52, 53, 54, 55}, {63, 62, 61, 60, 59, 58, 57, 56, ib. unsigned char character [8] = // Teem lo lus xa {{0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0}, // 0 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, // 1 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 2 {0, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 3 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, // 4 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 5 {0, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 6 {0, 1, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0}, // 7 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 8 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 0}, // 9 {0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0 },}; Ib unsigned char displayscore [8] [8]; int speedS = 400; // Thawj qhov nrawm ntawm nab tus qhab nia; // Game score int xValue; // JoyStick-X int yValue; // JoyStick-Y int zValue; // JoyStick-Z int FX, FY; // Sib koom zaub mov int SX, SY; // Kev sib koom tes ntawm nab taub hau KEY, K; int Qhib; // Pab kom rov pib game char sx [64]; // Sib koom ntawm nab lub cev char sy [64]; Adafruit_NeoPixel strip = Adafruit_NeoPixel (MAX_LED, PIN, NEO_RGB + NEO_KHZ800); tsis muaj dab tsi RANDOM () {A: FX = random (0, 7); FY = random (0, 7); rau (int i = 0; i <3+qhab nia; i ++) // Tiv thaiv zaub mov zaub ntawm nab lub cev {yog (FX == sx && FY == sy ) goto A; }} void myDelay (unsigned int Time) {// Lub sijhawm ncua ntawm kev txav ntawm nab, peb yuav tsum ua qee yam xws li zaub mov ci thiab nyeem cov lus qhia ntawm Joystick rau (int t = 1; t 950 && KEY! = 5) { K = 8; } lwm yog (yValue <50 && KEY! = 8) {K = 5; } lwm yog (xValue 950 && KEY! = 4) {K = 6; }} // Ntawm no koj tuaj yeem sib piv seb qhov kev taw qhia ntawm cov keyboard yog rov qab rau tus nab txav mus. Yog hais tias nws yog rov qab, ces muab cov keyboard. /********************************************************** ********************************************************** ****** ********************************************************** ****** ********************************************************** ****** ********/ void gameover () {// Thaum Gameover program nres, nias lub hauv paus khawm kom rov pib ua si. tsis kos npe tus nqi, y; Xim [0] = random (3, 18); // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = random (3, 18); Xim [2] = random (3, 18); c = strip. Color (Xim [1], Xim [0], Xim [2]); tus nqi = qhab nia / 10; tus nqi = tus nqi * 4; y = 0; rau (tus lej = tus nqi; tus lej <tus nqi+4; tus lej ++) {rau (tsis tau kos npe kab ntsug = 0; ntsug <8; ntsug ++) {displaycore [y] [ntsug] = cim [tus lej] [ntsug]; } y ++; } tus nqi = qhab nia % 10; tus nqi = tus nqi * 4; rau (tus lej = tus nqi; tus lej <tus nqi+4; tus lej ++) {rau (tsis tau kos npe kab ntsug = 0; ntsug <8; ntsug ++) {displaycore [y] [ntsug] = cim [tus lej] [ntsug]; } y ++; } rau (unsigned char horizontal = 0; horizontal <8; horizontal ++) {for (unsigned char vertical = 0; vertical <8; vertical ++) {if (displayscore [horizontal] [vertical] == 1) // Txiav txim seb lub teeb yog nyob rau {strip.setPixelColor (lub teeb [kab rov tav] [ntsug], c); } lwm tus strip.setPixelColor (lub teeb [kab rov tav] [ntsug], 0); }} strip.show (); // Xa cov ntaub ntawv ncua (5000); K = 0; // Pib dua Joystick kev taw qhia sx [0] = 2; sx [1] = 1; tx [2] = 0; sy [0] = 1; sy [1] = 1; sy [2] = 1; // Pib dua tus nab sib tw qhab nia = 0; // Pib dua cov qhab nia game speedS = 400; // Thawj qhov ceev ntawm nab} void teeb () {Serial.begin (9600); // Pib lub tsev qiv ntawv strip.begin (); // Xa cov ntaub ntawv. Default xim ntawm txhua lub ntsiab lus raws li 0. Yog li txhua lub ntsiab lus tsis pom kev thaum pib. strip.show (); K = 0; // Pib dua qhov kev taw qhia ntawm Joystick sx [0] = 2; sx [1] = 1; tx [2] = 0; sy [0] = 1; sy [1] = 1; sy [2] = 1; // Pib dua tus nab sib tw qhab nia = 0; // Rov ua dua cov qhab nias game Xim [0] = random (3, 18); // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = random (3, 18); Xim [2] = random (3, 18); c = strip. Color (Xim [1], Xim [0], Xim [2]); // Ntsuab Liab Xiav // Teeb xim rau (tus lej = 0; tus lej <24; tus lej ++) {strip.setPixelColor (mus [tus lej], c); } strip.show (); // Xa cov ntaub ntawv ncua (2000); RANDOM (); // Ua zaub mov} tsis muaj dabtsis mobile () {KEY = K; // Txhua qhov kev txav ntawm nab ua rau kev hloov pauv ib zaug. if (KEY == 8) // Snake upward movement {for (int i = 2 + score; i> 0; i--) {sx = sx [i-1]; sy = sib [i - 1]; } sy [0] = sy [0] - 1; yog (sy [0] <0) // Mus dhau ciam teb thiab txuas ntxiv mus rau lwm sab sy [0] = 7; } lwm tus yog (KEY == 5) // Snake downward txav {rau (int i = 2 + qhab nia; i> 0; i--) {sx = sx [i-1]; sy = sib [i - 1]; } sy [0] = sy [0] + 1; yog (sy [0]> 7) // Mus dhau ntawm ciam teb thiab txuas ntxiv mus rau lwm sab sy [0] = 0; } lwm yog (KEY == 4) // Nab laug txav mus {rau (int i = 2 + qhab nia; i> 0; i--) {sx = sx [i-1]; sy = sib [i - 1]; } sx [0] = sx [0] - 1; yog (sx [0] <0) // Mus hla ciam teb thiab txuas ntxiv mus rau lwm sab sx [0] = 7; } lwm yog (KEY == 6) // Nab txoj cai txav {rau (int i = 2 + qhab nia; i> 0; i--) {sx = sx [i-1]; sy = sib [i - 1]; } sx [0] = sx [0] + 1; yog (sx [0]> 7) // Mus dhau ciam teb thiab txuas ntxiv mus rau lwm sab sx [0] = 0; } // Tsiv lub cev nab nrog khawm} void qhia () {rau (tus lej = 0; tus lej <64; tus lej ++) // Tshem qhov screen {strip.setPixelColor (tus lej, 0); } strip.show (); Xim [0] = 40; // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = 0; Xim [2] = 0; c = strip. Color (Xim [1], Xim [0], Xim [2]); // Ntsuab Liab Xiav // Teeb xim x = teeb [FX] [FY]; // Zaub zaub strip.setPixelColor (x, c); Xim [0] = random (3, 18); // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = random (3, 18); Xim [2] = random (3, 18); c = strip. Color (Xim [1], Xim [0], Xim [2]); // Ntsuab Liab Xiav // Teeb xim rau (int i = 2 + qhab nia; i> 0; i--) // Zaub cev cev {x = lub teeb [sx [sy ; strip.setPixelColor (x, c); } Xim [0] = 0; // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = 40; Xim [2] = 0; c = strip. Color (Xim [1], Xim [0], Xim [2]); // Ntsuab Liab Xiav // Teeb xim x = lub teeb [sx [0] [sy [0]; // Zaub nab taub hau strip.setPixelColor (x, c); strip.show (); // Xa cov ntaub ntawv} void loop () {mobile (); myDelay (speedS); // Tsis pub dhau () yog ncua sijhawm. qhia (); SX = tx [0]; SY = sib [0]; // Tau txais kev koom tes ntawm tus nab lub taub hau rau (int i = 1; i <= 2+qhab nia; i ++) {yog (SX == sx && SY == sy ) gameover (); } // Txiav txim seb nab lub taub hau kov nws lub cev. Yog tias kov, tom qab ntawd xa mus rau GameOver. yog (SY == FY && SX == FX) {RANDOM (); qhab nia ++; Xim [0] = 40; // Teeb xim. Parameter yog R G B, thaj tsam 0-255. Xim [1] = 0; Xim [2] = 0; c = strip. Color (Xim [1], Xim [0], Xim [2]); // Ntsuab Liab Xiav // Teeb xim x = teeb [FX] [FY]; // Zaub zaub strip.setPixelColor (x, c); strip.show (); // Xa cov ntaub ntawv yog (! (qhab nia % 5)) {// Ua kom nrawm nab raws li tus qhab nia. Txhua 5 zaub mov noj, ua kom nrawm dua 100ms. speedS = speedS - 50; yog (speedS <150) // Qhov txwv qis tshaj yog 200ms. Yog tias nrawm dua 200ms, qhov nrawm nyob 200ms. speedS = 150; }} // Txiav txim seb zaub mov puas noj. Yog tias nab tau noj zaub mov, tom qab ntawd ntxiv cov qhab nia thiab rov tsim cov zaub mov tsis raug. }

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Kauj Ruam 4: Kev sim ua tiav

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