Cov txheej txheem:
- Kauj ruam 1: Ntshuam
- Kauj ruam 2: Hauv paus
- Kauj Ruam 3: Ua Haujlwm Tom Qab Tso Rau Hauv Tus Kws Kho Mob Nws Qhia Warrnings Nyem rau Warrnigs thiab Muab Assambel Txhua
- Kauj Ruam 4: Txoj Cai Kawg Nws Yuav Muab Qhov Kawg?
Video: Python Tic Tac Toe Game: 4 Kauj Ruam
2024 Tus sau: John Day | [email protected]. Kawg hloov kho: 2024-01-30 09:24
nab hab sej tic tac ntiv taw game
qhov kev ua si no yog ua los ntawm sej uas yog lus siv computer
Kuv tau siv tus kws kho mob nab hab sej hu ua: pycharm koj kuj tseem tuaj yeem siv cov nab hab sej code ib txwm hloov kho ib yam nkaus
Kauj ruam 1: Ntshuam
los ntawm tkinter ntshuam *
Kauj ruam 2: Hauv paus
hauv paus = Tk ()
root.title ("3T TIC TAC TOE") # Title
text = Nkag mus (hauv paus, font = ("ds-digital", 15)) text.pack (sau = X, padx = 5, pady = 5, ipadx = 5, ipady = 5) # Text
pawg = ["-", "-", "-", "-", "-", "-", "-", "-", "-"] # Pawg Thawj Coj
Kauj Ruam 3: Ua Haujlwm Tom Qab Tso Rau Hauv Tus Kws Kho Mob Nws Qhia Warrnings Nyem rau Warrnigs thiab Muab Assambel Txhua
# Kev ua haujlwm
player = "X" khawm = stop_game = cuav stop_game_tie = Cuav
def Qhib (): # Luam Ntawv Hloov cov ntawv.delete (0, END) text.insert (0, "{} 'S TURN".format (player))
def Tawm (): root.destroy () tawm ()
def Game_Over (): # Chech yog tias game dhau Check_Winner ()
yog stop_game == Muaj tseeb: Hplayer () text.delete (0, END) text.insert (0, "'{}' WINNER".format (player))
lwm: Check_Tie ()
yog stop_game_tie == Muaj tseeb: text.delete (0, END) text.insert (0, "TIE MATCH")
def Check_Winner (): # Txheeb xyuas yog tias muaj tus yeej thoob ntiaj teb stop_game
row_1 = board [0] == board [1] == board [2]! = "-" row_2 = board [3] == board [4] == board [5]! = "-" row_3 = pawg thawj coj [6] == board [7] == board [8]! = "-" yog row_1 lossis row_2 lossis row_3: stop_game = True
column_1 = board [0] == board [3] == board [6]! = "-" column_2 = board [1] == board [4] == board [7]! = "-" column_3 = pawg thawj coj [2] == board [5] == board [8]! = "-" yog column_1 lossis column_2 lossis column_3: stop_game = True
diagonal_1 = board [0] == board [4] == board [8]! = "-" diagonal_2 = board [2] == board [4] == board [6]! = "-" if diagonal_1 or diagonal_2: stop_game = Tseeb
def Check_Tie (): # Txheeb xyuas yog tias nws yog kev sib tw sib tw thoob ntiaj teb stop_game_tie
yog "-" tsis nyob hauv pawg: stop_game_tie = Tseeb
def Hplayer (): # Tswj Kev ua si thoob ntiaj teb
yog neeg uas ua ntawv == "X": player = "O"
lwm tus: player = "X"
def Add_Text (pos, ua si): # Ntxiv Cov ntawv thoob ntiaj teb khawm
yog tias pos tsis nyob hauv khawm thiab stop_game == Tsis tseeb thiab stop_game_tie == Tsis tseeb thiab pos! = 9: Tig ()
def_buttons [pos].configure (text = play) board [pos] = player
khawm.append (pos) Hplayer () Tig () Game_Over ()
Kauj Ruam 4: Txoj Cai Kawg Nws Yuav Muab Qhov Kawg?
# GRID
def New_Match (): # Tshiab Match Button Function thoob ntiaj teb pawg neeg ncaws pob thoob ntiaj teb khawm thoob ntiaj teb stop_game ntiaj teb stop_game_tie
button_1.configure (text = "") button_2.configure (text = "") button_3.configure (text = "") button_4.configure (text = "") button_5.configure (text = "") button_6.configure (ntawv nyeem = "") button_7.configure (text = "") button_8.configure (text = "") button_9.configure (text = "") board = ["-", "-", "-", "-", "-", "-", "-", "-", "-"] player = "X" khawm = stop_game = cuav stop_game_tie = Cuav Turn ()
# Nyees khawm
Tig ()
ncej = Ncej (hauv paus) thav duab.pack (sab = TOP, thauj tog rau nkoj = NW)
ncej1 = Ncej (thav duab) thav duab1.pack ()
button_1 = Button (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (0, player), bg = 'pink') button_1.pack (sab = LEFT)
button_2 = Button (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (1, player), bg = 'pink') button_2.pack (side = LEFT)
button_3 = Button (frame1, text = "", width = 8, height = 3, command = lambda: Add_Text (2, player), bg = 'pink') button_3.pack (side = LEFT)
ncej2 = Ncej (thav duab) thav duab2.pack ()
button_4 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (3, player), bg = 'blue') button_4.pack (side = LEFT)
button_5 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (4, player), bg = 'blue') button_5.pack (side = LEFT)
button_6 = Button (frame2, text = "", width = 8, height = 3, command = lambda: Add_Text (5, player), bg = 'blue') button_6.pack (side = LEFT)
frame3 = Ncej (thav duab) thav duab3.pack ()
button_7 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (6, player), bg = 'orange') button_7.pack (side = LEFT)
button_8 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (7, player), bg = 'orange') button_8.pack (side = LEFT)
button_9 = Button (frame3, text = "", width = 8, height = 3, command = lambda: Add_Text (8, player), bg = 'orange') button_9.pack (side = LEFT)
frame4 = Ncej (thav duab) thav duab4.pack ()
button_clear = Button (frame4, text = "NEW MATCH", width = 13, height = 3, command = lambda: New_Match (), bg = 'violet', foreground = 'red') button_clear.pack (side = LEFT)
exit_button = Button (frame4, text = "EXIT", dav = 12, qhov siab = 3, hais kom ua = lambda: Tawm (), bg = 'ntsuab', foreground = 'txiv kab ntxwv') exit_button.pack (sab = LEFT)
def_buttons = [button_1, button_2, button_3, button_4, button_5, button_6, button_7, button_8, button_9]
hauv paus.mainloop ()
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