Cov txheej txheem:

Jukebox Yooj Yim: 6 Cov Kauj Ruam
Jukebox Yooj Yim: 6 Cov Kauj Ruam

Video: Jukebox Yooj Yim: 6 Cov Kauj Ruam

Video: Jukebox Yooj Yim: 6 Cov Kauj Ruam
Video: Kav Liam By Ntxuam xyooj New Song 2019 2024, Hlis ntuj nqeg
Anonim
Yooj Yim Jukebox
Yooj Yim Jukebox

Cov ntaub ntawv

1 kab lus arduino

1 protoboard

1 lub tshuab hluav taws xob

1 daim ntawv pov thawj

2 botones cov

1 pantalla LCD 16X2

1 plancha de MDF (para la caja)

Kauj Ruam 1: Armar El Circuito

Armar El Circuito: koj puas xav tau ntau tus thwjtim?
Armar El Circuito: koj puas xav tau ntau tus thwjtim?

Kev siv los ntawm cov khoom siv, nws yog lub luag haujlwm rau armando el circuito. Primero, se recomienda conectar la pantalla LCD al Arduino. Posteriormente, hacer las conexiones para el buzzer y los botones (ver imagen del circuito).

Kauj Ruam 2: Armar La Caja Utilizando La Cortadora Láser

Armar La Caja Utilizando La Cortadora Láser
Armar La Caja Utilizando La Cortadora Láser

Realizar el modelo del tamaño deseado de la caja con los espacios hechos para los 2 botones, potenciómetro, buzzer, pantalla y conector. Kev siv cov cortadora láser hacer los cortes necesarios. Pegar las partes con silicon líquido (recomendado) o cola blanca.

Kauj ruam 3: Decoración

Decoración
Decoración

Utilizando papel para etiqueta imprimir los diseños que se desea que lleve la rockola, en este caso, se escogió discos de vinilo, notas musicales y franjas.

Kauj Ruam 4: Montar El Circuito En La Caja

Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja

Primero, con los cov ntawv nplaum anteriores decorar la caja. Cargar el código al Arduino (ver paso 5) y colocar el circuito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD y el conector en los espacios previstos.

Kauj ruam 5: Programación Para Arduino

Program rau Para Arduino
Program rau Para Arduino

#suav nrog

LiquidCrystal lcd (12, 11, 7, 8, 9, 10);

// GAME OF THRONES ----------------------------------------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTA #52 NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 44 0 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTEBE_84 txhais NOTE_AS5 932 #define NOTE_B5 988 #fine NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_B5 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define #27 txhais NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 // SWEET CHILD O MINE ------------------------- ---------------- #define NOTE_B0 31 #define NOTE_C1 33 #define NOT E_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_32 NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTEBE_2F4 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #defineE_54 N OTE_DS5 622 #fine NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #defineE_7 NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_C8E_35

// Me Nyuam Yaus O Kuv-Phom N Roses ---------------------------------------- ----------------------------------------------------------------------- ------------------------------------- // Notes int mainRiffD = {NOTE_D4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE = {NOTE_E4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG = {NOTE_G4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};

int mainRiffDurations = {// d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6, 6, 6};

// Buzzer int buzzer = 4;

// ----------------------------------------------------------------------- --------------------------------------- int sib = 0;

teeb tsa tsis muaj dab tsi () {Serial.begin (9600); pinMode (2, INPUT); pinMode (3, INPUT); tus pinMode (buzzer, OUTPUT); lcd.begin (16, 2);

}

// ----------------------------------------------------------------------- -------------------- tsis muaj dabtsis SweetChildOMine () {rau (int intTTooTimes = 0; introTwoTimes <2; introTwoTimes ++) {rau (int dTwice = 0; dTwice <2; dTwice ++) {rau (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; suab nrov (buzzer, mainRiffD [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; ncua (pauseBetweenNotes); noTone (buzzer); }} rau (int eTwice = 0; eTwice <2; eTwice ++) {rau (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; suab nrov (buzzer, mainRiffE [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; ncua (pauseBetweenNotes); noTone (buzzer); }} rau (int gTwice = 0; gTwice <2; gTwice ++) {rau (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; suab nrov (buzzer, mainRiffG [thisNote], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; ncua (pauseBetweenNotes); noTone (buzzer); }} rau (int dTwice = 0; dTwice <2; dTwice ++) {rau (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; suab nrov (buzzer, mainRiffD [thisNote], mainRiffDuration);

int pauseBetweenNotes = mainRiffDuration * 1.30; ncua (pauseBetweenNotes); noTone (buzzer); }}}}

// GAME OF THRONES ----------------------------------------------- - tsis muaj GameOfThrones () {rau (int i = 0; i <4; i ++) {tone (buzzer, NOTE_G4); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (250); noTone (buzzer); }

rau (int i = 0; i <4; i ++) {suab (buzzer, NOTE_G4); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_E4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (250); noTone (buzzer);

}

suab nrov (buzzer, NOTE_G4); ncua (1500); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (1500);

// suab nrov (buzzer, NOTE_E4); ncua (250);

suab nrov (buzzer, NOTE_F4); ncua (250);

// suab nrov (buzzer, NOTE_G4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (1000);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (250); noTone (buzzer); rau (int i = 0; i <3; i ++) {tone (buzzer, NOTE_D4); ncua (500);

suab nrov (buzzer, NOTE_G3); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_AS3); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (250); noTone (buzzer);

}

suab nrov (buzzer, NOTE_D4); ncua (1500); noTone (buzzer); suab nrov (buzzer, NOTE_F4); ncua (1500); noTone (buzzer);

suab nrov (buzzer, NOTE_AS3); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_D4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_AS3); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_D4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (500); noTone (buzzer);

rau (int i = 0; i <3; i ++) {suab (buzzer, NOTE_GS3); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_AS3); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (500); noTone (buzzer); suab nrov (buzzer, NOTE_F3); ncua (500); noTone (buzzer); }

suab nrov (buzzer, NOTE_G4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_G4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (1000); noTone (buzzer);

suab nrov (buzzer, NOTE_DS4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_F4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_D4); ncua (500); noTone (buzzer);

rau (int i = 0; i <4; i ++) {tone (buzzer, NOTE_G3); ncua (500); noTone (buzzer);

suab nrov (buzzer, NOTE_AS3); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_C4); ncua (250); noTone (buzzer);

suab nrov (buzzer, NOTE_D4); ncua (500); noTone (buzzer);

} }

void loop () {{if (digitalRead (2) == HIGH) {if (digitalRead (2) == LOW) {conta ++; Serial.println (txuas ntxiv); lcd.print ("Phom & Roses"); lcd.setCursor (0, 1); lcd.print ("Sweetchild OMine"); SweetChildOMine (); lcd.clear (); // Borra la pantalla ncua (100); // Ua raws li kev noj qab haus huv rau 1.5 segundos. ncua (100); }}}

{if (digitalRead (3) == HIGH) {if (digitalRead (3) == LOW) {conta--; Serial.println (txuas ntxiv); lcd.print ("GAME OF THRONES"); lcd.setCursor (0, 1); lcd.print ("SaberQ CancionEs"); GameOfThrones (); lcd.clear (); // Borra la pantalla ncua (100); // Ua raws li kev noj qab haus huv rau 1.5 segundos.

ncua (100); }}}

}

Pom zoo: